A Year of Starcraft II
Finally feeling it. Then I lost it…
I started tonight’s session of Starcraft II with the Taldereen mission and the one where the Zerg are taking over a planet with infestations. I did okay on the Taldereen, beating it with two gases still open. It was a close thing, though. All of my units that were guarding the SCV who had JUST gotten the last gas were killed and I click, click, clicked the SCV away from the Protoss air units. Keeping him about an inch from death all the way back to the Command Center was nerve wracking. But it was over, finally.
The Zerg infestation mission was a different beast altogether. I had fun. I was producing units left and right, hotkeying everything and tapping back and forth between them to keep them busy producing. It was as if it had all come together for me. I had two groups of units go out in opposite directions during the day to kill off the buildings, and then brought them back at night. I was only caught off guard when the Zerg broke through the back of my base, but I had enough units at the base to hold them off as I made more. I was really feeling the tapping the hotkeys that I got from Day9. I’d cycle through the buildings to make sure they were producing while keeping an eye on the units I had out cleaning up. And I started keeping my eye on the mini-map more, so I could move around quicker.
While I was playing the Zerg mission, one of the people who had offered help asked if I’d like to play a match vs. AI while he spectated and offered tips. I thought it would be fun and helpful, so he set it up. He picked a map that would help illustrate macro, something called Macro or Die, I think it was. If you did not keep your production up and your cash low, a nuke would be dropped on your supply line. Almost immediately, I was at a loss for what to do. And as soon as I had that, “Oh my god, I need to build something now,” feeling, I froze and didn’t know what to build. I had maybe one marine when a nuke went off and some zerglings showed up to attack. After embarrassing myself with that game, he set up another and showed how he would do the macro. I guess I would say that I knew almost all of the specifics, but don’t know how to do it all together correctly. Build order, at this point, escapes me when playing a match. I should probably have a plan, and this is something I will study as I get closer to completing the campaign.
We also played a micro centric map that went about equally as well. It was like a smaller version of the single player challenges, a group of units vs. another AI group. He illustrated a few of the basics, and I did okay on some of the match ups. It mostly showed me how much I still have to learn. Every time I start to understand something, there’s something else that I need to work on.
I will continue to focus on the macro aspect and keeping my production up, I know this is the key for a lot of the game. It helped a great deal in that Zerg mission. And, when I can, I will try to at least do more micro and less attack-move. I will control a few units specifically, trying to keep them alive and use them efficiently.
Tomorrow will be more missions, hopefully four or five, as I am off of work. So, first a lot of sleep, then a lot of Starcraft II.